"Beep——"
A sharp buzzing sound erupted, and Huang Shengjie realized he had arrived at the game venue.
His first instinct was to look for players from the same community nearby, but he couldn’t find anyone; it seemed they had been assigned to different zones.
He only spotted a few unfamiliar faces at a distance.
Each player had a name tag pinned to their chest.
Huang Shengjie glanced down at his own name tag, noting it differed slightly from those in previous games: it only displayed his name, not the community number.
Additionally, the name tag featured a small display screen, though what information it would show was yet unknown.
Next, Huang Shengjie surveyed the game scene.
This was an extremely spacious lounge area, scattered with sofas, coffee tables, vending machines, and private discussion booths, with players initially positioned far from one another.
They were sparsely dispersed throughout the venue.
The lounge area roughly formed a circular shape, with a central platform slightly elevated above the rest, seemingly a special auction zone with several operable auction stations.
Above it hung a four-sided large screen, presumably for broadcasting specific information to the entire venue.
There had yet to be an official introduction to the game rules; the screen displayed the venue’s plan by default.
From the plan, it was apparent that the entire venue resembled a ’cross nested within a ring,’ with the very center marked as the ’Auction Area,’ surrounded by the ring-shaped ’Lounge Area.’
The lounge had rectangular zones extending outwards in each direction: top, left, bottom, and right.
Among them, the rectangular zones on the top, left, and bottom were respectively labeled ’Gold Panning A Area,’ ’Gold Panning B Area,’ and ’Gold Rush C District.’
However, the rectangular zone on the right was marked with a special blue background, and instead of ’Gold Panning D Area,’ it was labeled ’Trade Area.’
Huang Shengjie refocused on the venue layout using the plan, realizing he was closer to ’Gold Rush C District’ at the bottom of the plan.
He could see a special turnstile at the passageway from the ’Lounge Area’ to ’Gold Rush C District,’ with clear signs confirming different zones.
The scene inside ’Gold Rush C District’ was unclear, seemingly occupied by individual booths.
As for the other three zones, their view was obscured due to the venue’s large size and numerous blockades in the lounge, but they presumably resembled ’Gold Rush C District.’
Before Huang Shengjie could find out where other players from his community were, the large screen started displaying the game rules.
[Good morning, players, and welcome to the ’Gold Panning Game.’]
[In this round, you’ll simulate gold panning activities: venture into ’Gold Panning Area’ to collect gold sand, avoid inspection by the ’Anti-Smuggling Team,’ and complete transactions converting it into visa time that can exit the game.]
[Players may acquire two distinct identities: ’Gold Digger’ and ’Anti-Smuggling Team.’]
[--- Gold Panning Rules ---]
[All players default as ’Gold Digger’ and may freely enter Gold Panning Areas for gold panning activities.]
[This game features ’3 Gold Panning Areas,’ with ’5 Gold Panning Machines’ in each area, involving players from ’8 Communities.’]
[Players can choose any booth for gold panning games, which is highly random, potentially causing substantial fluctuations in returns.]
[Detailed rules are available on the notice inside the Gold Panning Area booths.]
[--- Anti-Smuggling Rules ---]
[Gold panning activities will face pursuit and capture from the Anti-Smuggling Team.]
[Scattered across the lounge area are ’Anti-Smuggling Equipment Stations.’ Accepting gear from these stations means relinquishing ’Gold Digger’ status and irrevocably adopting ’Anti-Smuggling Team’ identity.]
[The ’Anti-Smuggling Team’ can only operate within ’Lounge Area,’ issuing ’Inspection’ commands to any player.]
[Inspections focus on the ’quantity of gold sand’ a Gold Digger carries; the Anti-Smuggling Team must provide a specific suspicion amount, this amount having a ’±20%’ range deemed an acceptable inspection scope.]
[If a Gold Digger’s carried gold sand fits this range, it will be entirely confiscated by the Anti-Smuggling Team.]
[Conversely, the Anti-Smuggling Team must compensate 30% of the suspicion amount in visa time.]
[Post-inspection, players receive a ’10-minute’ ’Inspection Exemption Time.’]
[Multiple Anti-Smuggling Team players inspecting the same Gold Digger ’within 10 seconds’ prioritize those with ’fewer inspections,’ and if equal, the ’first inspector’ prevails.]
[--- Transaction Rules ---]
[Gold Diggers can transform ’illegal gold sand’ into ’legal Gold Coins’ via ’transaction,’ which the Anti-Smuggling Team can’t trace.]
[Players have two transaction methods.]
[1. Auction]
[The central ’Auction Area’ in the lounge is open to all players, allowing those with gold sand to auction it off to others.]
[Each auction requires at least 20,000 gold sand; bidders freely set prices.]
[Note, however, the top two bidders lose their bid visa time, though only the top bidder acquires the auctioned item.]
[Detailed rules are specified at the auction site notice.]
[2. Private Transaction]
[Gold sand holders may also visit the ’Trade Area’ for ’one-on-one transactions’ with others.]
[The ’Trade Area’ is divided into a ’Gold Sand Providing Party’ and a ’Visa Time Providing Party.’ Transaction rates dynamically adjust according to the number of players on either side in the Trade Area.]
[Specific rules are detailed on the Trade Area notice board.]
[--- Communication Rules ---]
[Gold Panning is a private activity; thus, players from the same community are in an ’absolute isolation’ status during this game.]
[1. Players from the same community are not permitted any form of communication.]
[2. When one player communicates with others from different communities, same-community players mustn’t approach.]
[3. Players from the same community cannot take turns using the same gold panning machine.]
[Violation results in forfeiture of all earnings and disqualification, preventing further activities.]
[--- Final Settlement ---]
[There are no fixed rounds in this game, totaling 4 hours of gameplay.]
[Before game end, each community’s ’total earnings’ will be calculated (net visa time earned, legally held Gold Coins, and illegal gold sand in-game).]
[The community with the highest total earnings receives these privileges:]
[1. Designate one community, all members losing 300% visa time (at least 150,000 per person), contributing to the ’Final Prize Pool.’]
[2. All Gold Diggers gain an extra 30% of total gold sand earnings as visa time, adding to the ’Final Prize Pool.’]
[The top-earner within the top community determines the ’Final Prize Pool’ allocation plan.]
[Explore further details in-game.]
[This game prohibits violence and severe violations, with offenders facing an instant death penalty.]
[The game starts officially in 5 minutes; please prepare, players!]